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02 · UX Design

Shipped. Still in production.

EA Games

Pogo.com casual-gaming redesign

Lead UX for the end-to-end Pogo redesign

Status
Live at pogo.com
Service
UX design / research / product strategy
Role
UX design lead
Scope
Homepage, game detail, challenge central, category, navigation, mobile
Team
UX researcher · frontend · backend · three PMs
Launched
Global, phased

Pogo.com was one of EA Games' largest casual-gaming properties, spanning 50+ titles, but two decades of layered tech and content sprawl had left the product without a clear structure.

EA brought the studio in as design lead to run the redesign end-to-end, anchored by a 3,400-subscriber segmentation study, a behavior-first user journey, and a card-and-tile system built directly from research.

Release one cut the site footprint by more than half. Pogo.com launched globally on the new system and runs on it today.

Method · effort by phase

01
02
03
04
05

01 · Discovery

Full site audit and the first current-state sitemap in years gave an honest picture of the content footprint.

02 · Define

A 3,400-respondent segmentation survey plus remote video interviews refreshed the personas around five archetypes.

03 · Ideate

Cut the release-one footprint by over half and redesigned homepage, game detail, challenge central, category, and navigation around the core play loop.

04 · Prototype

Hand-off to engineering in iterative build cycles, supporting build without owning code.

05 · Implement

Design handed off at detailed visual stage; engineering carried the build through a phased global release.

What the work surfaced

01

The site had accreted, not designed

Twenty years of layered tech generations each added content without revisiting structure; the footprint was twice what players actually used.

02

Players return for the core loop, not the catalogue

One dominant journey held across every persona: find a challenge, play it, play a favorite game; everything that did not serve it came out.

03

Homepage borrows the catalogue-tile pattern from Netflix, Hulu, Amazon

A tile-and-row pattern players already knew from streaming and shopping did the wayfinding work for free: challenges first, then new content, then favorites.

04

Tiles only work if the game is legible in the tile

Players could not tell what each tile represented, so tiles were rebuilt to scale with the grid, label the game in large type, and show the category underneath.

05

Challenge cards need six data points, not two

Time remaining, event type, game tile, description, progression, and reward: every element earned its place through research.

06

Game detail was being skipped

Players only cared about available challenges and their progress, so the page stripped to a hero, a challenge strip, simplified details, and a blade drop-down for deeper info.

07

Category and challenge central share one pattern

Two technically different surfaces served the same job, so one shared grid pattern reduced design cost and kept the site legible at scale.

08

Navigation was too deep and too dense

The old nav ran 12+ items across three levels; the redesign cut it to 5 primary items at 1 level.

The artifacts, as wireframes

Shipped interfaces stay confidential. The structure is the deliverable: these are the wireframes the way they went to engineering.

POG.WIRE.01 · HomePromo, special events, content rows · reconstructed for illustrationCLUBpogoWin up to 65 Badges in anall-new event coming to Club Pogo on Tuesday!Play Nowi2 Days LeftiSpecial EventJet Set SolitareComplete special challenges and aboss challenge for exclusive rewards!Keep PlayingProgress 10/502 Days LeftiSpecial EventJet Set SolitareComplete special challenges and aboss challenge for exclusive rewards!Keep PlayingProgress 10/502 Days LeftiSpecial EventJet Set SolitareComplete special challenges and aboss challenge for exclusive rewards!Keep PlayingProgress 10/502 Days LeftiSpecial EventTri-Peaks SolitareComplete special challenges and aboss challenge for exclusive rewards!Play NowRecomended GamesJewel AcademyCasinoJewel AcademyCasinoJewel AcademyCasinoSalesJewel AcademyCasinoJewel AcademyCasinoJewel AcademyCasinoKeep PlayingJewel AcademyCasinoJewel AcademyCasinoJewel AcademyCasinoYour FavoritesJewel AcademyCasinoJewel AcademyCasinoJewel AcademyCasinoSomething for club herePromo, active challenges row, content rows, club rail · reduced from 12+ nav items to this
POG.WIRE.01 · Home · promo, active challenges row, content rows, club rail
POG.WIRE.02 · CategoryBrowsing Puzzle · shared with challenge centralCLUBpogoBrowsing PuzzleBrowse the newest, top Puzzle games on PogoLorem ipsum dolor sit amet, consectetur adipiscing elit. Etiam porta semmalesuada magna mollis euismod. Donec ullamcorper nulla non metusauctor fringilla. Fusce dapibus, tellus ac cursus commodo, tortor maurisPlay NowiFilter View AllRecomended GamesView AllJewel AcademyCasinoJewel AcademyCasinoJewel AcademyCasinoSalesJewel AcademyCasinoJewel AcademyCasinoJewel AcademyCasinoKeep PlayingJewel AcademyCasinoJewel AcademyCasinoJewel AcademyCasinoYour FavoritesJewel AcademyCasinoJewel AcademyCasinoJewel AcademyCasinoSomething for club hereOne shared pattern: category pages and challenge central use the same module
POG.WIRE.02 · Category · one shared pattern across category pages and challenge central
POG.WIRE.03 · Game detailTri-Peak Solitaire HD · stripped to what users care aboutCLUBpogoTri-Peak Solitaire - HDDescend into a world of danger with Tri-Peaks Solitaire HD, a fast and addictivecard game. Clear all the cards to help adventurer Tex Carter claim ancienttreasures and evade deadly traps.Play Now12,767| Playing nowDaily ChallengesClear 30 peaks in 2 weeks!Earn Rediscover the HolidaysBadge, plus 2000 tokens.ActivateScreen ShotsDescriptionMaecenas faucibus mollis interdum. Donec idelit non mi porta gravida at eget metus. Loremipsum dolor sit amet, consectetur adipiscingelit. Sed posuere consectetur est at lobortis.Game DetailsGenre:SolitaireAdventureSpecials:ChipLinks:Forum LinkHero + daily challenges card + screenshots + game details · stripped from 20+ widgets
POG.WIRE.03 · Game detail · hero, daily challenges card, screenshots, game details
POG.WIRE.04 · Mobile menuGames expanded · 9 subcategories · reconstructed for illustrationDropdown overlayGames expanded9 subcategories under primaryChallenges, Blog, Forum belowBefore · after12+ → 9 + 33 levels → 1 levelMobile-first menuCLUBpogoGamesPuzzleMahjongHidden ObjectSolitaireWordCasinoBoard / CardFlash VaultBrowse All GamesChallengesBlogForumNavigation · 12+ items and 3 levels deep reduced to 5 top-level and 1 level
POG.WIRE.04 · Mobile menu · 12+ items across 3 levels reduced to 5 at 1 level

Delivered

  • Full site audit and current-state sitemap
  • Cross-persona survey (thousands of paying and unpaid subscribers)
  • Updated persona set
  • Homepage redesign
  • Challenge card system and motion study
  • Game tile system and motion study
  • Game detail page redesign
  • Challenge central and category page redesigns
  • Navigation redesign
  • Mobile menu and device screens

Outcome

Pogo.com relaunched around the core play loop, with site footprint cut by over half for release one.

The redesigned site runs at pogo.com today, framed around what players actually come to do rather than two decades of layered content.

Titles
50+ casual titles
Research
3,400-subscriber segmentation study
Reduction
Site footprint cut by over 50% at R1
Status
Live at pogo.com
Surface
Web